A downloadable game

Runneth: Dungeon Escape is an early experimental prototype of a fast-paced sci-fi runner built in Unreal Engine. It focuses on movement, speed, corridor navigation, and camera feel, without final art or mechanics yet.

This build is part of a larger world-building project where I’m exploring gameplay systems for a future, full experience.

What’s in this version

  • Basic running and acceleration

  • Jumping and turning

  • Early corridor layout tests

  • Greybox level design

  • Placeholder character & UI

  • Movement feel experiments (speed, inertia, responsiveness)

What’s coming next

  • Obstacles & hazards

  • Enemy/monster chase logic

  • Pickups and power-ups

  • Dynamic lighting tests

  • More complex level layouts

Notes
This is an extremely early prototype — everything is temporary. Feedback is welcome as we refine the core feel of the runner.

Development log

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